Список изменений: UI: - Disabled wrap for options lists on PC. - Split out player and bot counts on mixed servers in server browser. - No longer require double clicking on main menu. - Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates - Fixed issue with 'no password' connection error not asking for a password, when in online play - Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes - Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened. - Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.
Game: - No longer disable achievements for mods that don't contain code (maps and custom characters). - Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator. - Reduced visibility of DM beacons in darkmatch. - Fixed greed exploit with redeemer. - Updated russian localization. Thanks Michael Sokolkov. - Removed os helper workaround for Windows 2003 server, now that we have a better fix. - Fixed low gore issue with Titans. - Fix for wrong team shader in rare cases. - Fixed dropflag command not working. Also fixes a CTF exploit. - Fixed excessive link beam decals for listen servers. - Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides. - Reduced damage to nodes/cores from dead Titan explosion. - Reduced damage Titans do to nodes/core with weapons. - Titan melee doesn't knock down spawn protected players.
Server Administration: - Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them - Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype - Fixed bug with password being removed from URL, during non-seamless travel on the same server - Fixed bug where the current game profiles mutators would be carried over into other gametypes - Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1 - Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised - Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings - In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup) - Added admin-only buttons to the vote menu, which allow admins to force a winning vote - Fixed non-seamless travel client timeout disconnects. - Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed). - Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)
Mod support: - Fixed problem with cooking with -mod and ModShaderCache - Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC - Added mutator hook for blocking team changes
Level specific: - Fixed WAR-Confrontation raptor exploit. - Possible fix for darkmatch memory leak. - Added refshadercache to patch, so titan content will have shaders compiled. - Fix for reported rare WAR-Floodgate crash.
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